Apple Logic Pro 7 User Manual Page 262

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262 Chapter 5 The Environment
Replacement by Assignment
The most flexible (and most time consuming) method of exchanging Environments is
to indicate whether each Environment Object is kept, deleted, or replaced. If you
choose to replace an Object, you must also define the replacement Object. This
method is accessed via Options > Import Environment > Custom.
When you select custom import, an Environment window listing all Objects in the
destination Environment is shown in a column on the left, and the chosen action for
each Object is shown in a column on the right.
You can assign the replacements one at a time, by clicking on items in the right hand
list and selecting the desired replacement Object from a pop-up menu. This menu
includes all Objects in the Instrument List of the source song.
Alternately, you can select one or more rows in the list, and make a choice from the
Import menu. In addition to keep and delete, this menu offers several automated
selection techniques, as described below.
The first Import menu option is Import Environment using current Assignment. No
importing can take place until you make this selection. The other choices (including the
pop-menus in the right column) determine how things will be imported.
Import Options
The last two items on the Import menu provide additional options for the import
process:
Import > Copy Layer Names: the layer names of the second Environment are transferred
to the current one.
Import > Copy selected Objects from 2nd Environment: all Objects selected in the source
Environment are copied into the destination Environment, even if they don’t appear on
the assignment list.
Automatic Assignment Functions
The assignment functions described below are immediately applied to all selected rows
in the import list. The assignments appear in the right column, and all rows are then
deselected.
Import > Assign as ‘Keepthese Objects are unaltered.
Import > Assign as ‘Delete’: these Objects are deleted.
Import > Assign by Identical: these Objects are assigned to Objects from the source
song that match the type, icon, name, port, and MIDI channel. Objects with the same
Unique ID have priority.
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