Apple Final Cut Pro 7 User Manual Page 117

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2 Do one of the following:
Choose Mark > Play > To Out (or press Shift-P).
Command-click the Play button.
You can also play around the current playhead position. This is useful if you want to watch
the outgoing and incoming media around an edit point, perhaps to decide how you want
to trim one side or the other.
To play a clip around the current playhead position
1 Open a clip in the Viewer or make the Canvas or Timeline active.
2 Do one of the following:
Choose Mark > Play > Around, or press Shift-Backslash (\).
Click Play Around Current Frame.
Note: The amount of video played depends on the pre-roll and post-roll settings in the
Editing tab of the User Preferences window. For more information, see “Choosing Settings
and Preferences.”
You can also play every frame of a clip. This is useful for getting a preview of a clip or
sequence with effects applied, without rendering first. While the clip won’t play back at
1x (normal) speed (it plays back somewhat more slowly, depending on the number of
effects applied and on the data rate of the clip), every frame plays back, with no frames
dropped.
To play every frame of a clip
1 Open a clip in the Viewer or make the Canvas or Timeline active.
2 Choose Mark > Play > Every Frame, or press Option-Backslash (\) or Option-P.
Scrubbing, or Moving, Through a Clip or Sequence
The scrubber bar represents the entire duration of the clip that’s open in the Viewer and
the entire duration of a sequence that’s open in the Canvas. Dragging the playhead in
the scrubber bar lets you scrub through your clip or sequence, with a one-to-one
correspondence between the movement of your mouse and the playhead’s movement
through the clip or sequence.
This is the fastest way to move through a clip or sequence in order to find the point you
want. How quickly you can move through the clip or sequence depends on the duration
of the clip or sequence. In a short clip or sequence, moving the mouse a given distance
in the scrubber bar will move through less footage than in a clip or sequence of lengthy
duration.
117Chapter 8 Navigating and Using Timecode in the Viewer and Canvas
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