Apple Final Cut Pro 7 User Manual Page 115

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This chapter covers the following:
Navigating in the Viewer and Canvas (p. 115)
Working with Timecode in the Viewer and Canvas (p. 121)
While the Viewer and Canvas serve different purposes, navigating and working with
timecode are nearly the same in both windows.
Navigating in the Viewer and Canvas
Aside from using the transport controls, there are numerous ways to move around within
clips and sequences in Final Cut Pro. You can navigate more quickly using the specialized
jog and shuttle controls, moving through your media at slower or faster speeds. You can
also enter absolute or relative timecode values directly into timecode fields to move the
playhead within your clips and sequences. All of these methods work with external video
enabled, and external video output will be continuously updated.
How the Viewer and Canvas Are Different
Although the Viewer and Canvas windows are very similar in appearance and use many
of the same controls, the video displayed in the Canvas is not the same as that in the
Viewer. In the Viewer, you open and play clips in preparation for editing, while the Canvas
shows video from a sequence in the Timeline. You can think of the Viewer as the source
monitor and the Canvas as the record monitor from a traditional tape-to-tape editing
system.
For information about controls in the Viewer, see Viewer Basics.” For information about
controls in the Canvas, see “Canvas Basics.”
Playing Clips and Sequences
You use the transport controls in the Viewer and Canvas to play forward, backward,
between In and Out points, one frame at a time, or loop playback. You can also move
around within clips and sequences by jogging, shuttling, and scrubbing, and by entering
timecode numbers.
115
Navigating and Using Timecode in
the Viewer and Canvas
8
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