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Apple Color 1.0 User Manual Page 162
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162
Chapter 8
Video Scopes
Â
Crosshairs identify that v
alue’
s location within the three-dimensional representation
of color in the 3D scope itself
.
Each color target is numbered t
o identify its corresponding c
olor swatch.
1
2
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363
364
User Manual
1
Contents
3
Contents 7
7
Color Documentation and
9
Resources
9
Using the Color Documentation
10
Color Websites
10
Color Correction Basics
13
Camera Negative
17
Telecine Video Tapes
17
Final Film Print
19
TelecineVideo Tapes
20
Offline Edit
20
Master Tape
20
Tape Suite
20
Color Correction in Color
22
Image Encoding Standards
24
Bit Depth
26
Contrast
28
What Is Setup
30
Chroma (Chrominance)
31
Color Relationships
32
The HSL Color Space Model
33
Color Correction Workflows
35
Limitations in Color
37
A Tape-Based Workflow
40
Pull List
53
Database
53
0632368.dpx
57
Using the Color Interface
59
Using the Onscreen Controls
60
Using the Mouse
61
Timecode Fields
62
Color Controls
63
The File Browser
64
The Shots Browser
65
The Grades Bin
66
Correction Bins
66
Grades Versus Corrections
67
71
71
Creating and Opening Projects
72
Saving Projects and Archives
72
Saving and Opening Archives
73
Automatic Saving
73
What Is a Color Project?
74
Reconforming Projects
79
Importing EDLs
80
Exporting EDLs
82
Relinking QuickTime Media
82
Compatible Media Formats
84
 AJA Kona 10-bit Log RGB
85
 AJA Kona 10-bit RGB
85
Compatible Image Formats
87
Importing Color Corrections
89
Exporting JPEG Images
89
Goto Shot and Find Fields
93
Column Headers
94
Customizing the Shots Browser
95
Adding Notes to Shots
95
96 Chapter 5 Setup
96
Grades Bin
97
Project Settings Tab
98
About Deinterlacing
99
Broadcast Safe Settings
100
Chapter 5 Setup 101
101
Messages Tab
102
User Preferences Tab
102
Media and Project Directories
103
Control Surface Settings
103
User Interface Settings
104
Using Proxies
105
106 Chapter 5 Setup
106
Chapter 5 Setup 107
107
108 Chapter 5 Setup
108
Auto Save Settings
109
Monitoring
111
The Preview Display
112
Video Scopes
112
Bit Depth and Monitoring
113
Choose Your Monitor Carefully
114
Using Display LUTs
115
What Is a LUT?
116
Chapter 6 Monitoring 117
117
When Do You Need a LUT?
118
When Don’t You Need a LUT?
118
Generating LUTs
118
Using LUTs
119
Monitoring the Still Store
120
121
121
Basic Timeline UI Elements
122
Working with Tracks
125
Selecting the Current Shot
126
Timeline Playback
126
Toggling the Playback Mode
127
Color and JKL
127
Timeline Navigation
128
The Settings Tabs
132
The Settings 2 Tab
133
Select Tool
134
Roll Tool
135
Ripple Tool
135
Slip Tool
136
Split Tool
137
Splice Tool
137
Create an Edit
138
Merge Edits
138
Snapping
139
142 Chapter 8 Video Scopes
142
Video Scopes Accuracy
143
Video Scope Options
144
Waveform
145
146 Chapter 8 Video Scopes
146
Chapter 8 Video Scopes 147
147
148 Chapter 8 Video Scopes
148
Chapter 8 Video Scopes 149
149
150 Chapter 8 Video Scopes
150
Chapter 8 Video Scopes 151
151
Vectorscope
152
Chapter 8 Video Scopes 153
153
154 Chapter 8 Video Scopes
154
Histogram
155
156 Chapter 8 Video Scopes
156
3D Color Space Scope
157
158 Chapter 8 Video Scopes
158
Chapter 8 Video Scopes 159
159
160 Chapter 8 Video Scopes
160
Sampling Color
161
162 Chapter 8 Video Scopes
162
Primary In
163
Where to Start?
164
Chapter 9 Primary In 165
165
166 Chapter 9 Primary In
166
Contrast Ratio
167
168 Chapter 9 Primary In
168
Chapter 9 Primary In 169
169
170 Chapter 9 Primary In
170
Adjusting the Midtones
171
172 Chapter 9 Primary In
172
Chapter 9 Primary In 173
173
174 Chapter 9 Primary In
174
Chapter 9 Primary In 175
175
176 Chapter 9 Primary In
176
Chapter 9 Primary In 177
177
What Exactly Is Image Detail?
178
Using Color Balance Controls
179
180 Chapter 9 Primary In
180
Chapter 9 Primary In 181
181
182 Chapter 9 Primary In
182
Chapter 9 Primary In 183
183
Shadows Color Adjustments
184
Chapter 9 Primary In 185
185
Midtones Color Adjustments
186
Highlights Color Adjustments
187
Color Balance Control Overlap
187
188 Chapter 9 Primary In
188
Curves Controls
189
How Curves Affect the Image
190
Chapter 9 Primary In 191
191
192 Chapter 9 Primary In
192
Chapter 9 Primary In 193
193
194 Chapter 9 Primary In
194
Chapter 9 Primary In 195
195
196 Chapter 9 Primary In
196
Using Curves to Adjust Color
197
198 Chapter 9 Primary In
198
Chapter 9 Primary In 199
199
200 Chapter 9 Primary In
200
Basic Tab
201
202 Chapter 9 Primary In
202
Chapter 9 Primary In 203
203
Advanced Tab
204
RGB Controls
205
Printer Points Controls
205
Auto Balance
206
Chapter 9 Primary In 207
207
Secondaries
209
210 Chapter 10 Secondaries
210
212 Chapter 10 Secondaries
212
Chapter 10 Secondaries 213
213
214 Chapter 10 Secondaries
214
The HSL Controls
215
216 Chapter 10 Secondaries
216
Chapter 10 Secondaries 217
217
The Color Swatches
218
Key Blur
218
Previews Tab
219
220 Chapter 10 Secondaries
220
Chapter 10 Secondaries 221
221
Vignette Controls
222
Chapter 10 Secondaries 223
223
224 Chapter 10 Secondaries
224
Animating Vignettes
225
226 Chapter 10 Secondaries
226
Chapter 10 Secondaries 227
227
228 Chapter 10 Secondaries
228
Using the Secondary Curves
229
230 Chapter 10 Secondaries
230
Chapter 10 Secondaries 231
231
Hue Curve Tab
232
Sat Curve Tab
233
Reset Controls
234
Color FX
235
How to Make Color FX
236
Node Inputs and Outputs
237
Creating and Connecting Nodes
238
Adjusting Node Parameters
239
240 Chapter 11 Color FX
240
Bypassing Nodes
241
Using Single Input Nodes
242
Using Layering Nodes
243
244 Chapter 11 Color FX
244
Math Layering Nodes Explained
245
246 Chapter 11 Color FX
246
Chapter 11 Color FX 247
247
248 Chapter 11 Color FX
248
Node Reference Guide
249
250 Chapter 11 Color FX
250
Effects Nodes
251
252 Chapter 11 Color FX
252
Chapter 11 Color FX 253
253
254 Chapter 11 Color FX
254
Chapter 11 Color FX 255
255
256 Chapter 11 Color FX
256
Utility Nodes
257
258 Chapter 11 Color FX
258
Primary Out
259
260 Chapter 12 Primary Out
260
Using the Ceiling Controls
261
263
263
Disabling All Grades
274
Choosing Grades in Icon View
276
Grouping and Ungrouping Shots
277
Working with Groups
279
Doing Everything in One Room
281
Grading Across Multiple Rooms
282
Keyframing
285
286 Chapter 14 Keyframing
286
Keyframing Color FX
287
Keyframing User Shapes
287
288 Chapter 14 Keyframing
288
Chapter 14 Keyframing 289
289
Keyframe Interpolation
290
Chapter 14 Keyframing 291
291
Geometry
293
The Pan & Scan Tab
294
Chapter 15 Geometry 295
295
296 Chapter 15 Geometry
296
Chapter 15 Geometry 297
297
Shapes Tab
298
Controls in the Shapes Tab
299
Drawing Shapes
300
Chapter 15 Geometry 301
301
302 Chapter 15 Geometry
302
Chapter 15 Geometry 303
303
304 Chapter 15 Geometry
304
Chapter 15 Geometry 305
305
Tracking Tab
306
Using Motion Tracking
307
Controls in the Tracking Tab
307
Working with the Tracking Tab
308
Chapter 15 Geometry 309
309
310 Chapter 15 Geometry
310
Chapter 15 Geometry 311
311
312 Chapter 15 Geometry
312
Chapter 15 Geometry 313
313
Still Store
315
316 Chapter 16 Still Store
316
Chapter 16 Still Store 317
317
318 Chapter 16 Still Store
318
Chapter 16 Still Store 319
319
320 Chapter 16 Still Store
320
Render Queue
321
The Render Queue Interface
323
Render Queue Controls
324
Gather Rendered Media
328
Calibrating Your Monitor
329
When monitor brightness and
331
Rendering and Color Bars
332
Keyboard Shortcuts
333
Switching Rooms and Windows
334
Playback and Navigation
334
Grade Shortcuts
335
Timeline Specific Shortcuts
335
Editing Shortcuts
335
Keyframing Shortcuts
336
Still Store Shortcuts
337
Render Queue Shortcuts
337
Setting Up a Control Surface
339
12345678
342
Controls in the CP100
345
F1 F2 F3
346
F4 F5 F6
346
F7 F8 F9
346
Setup room
351
353
353
354 Index
354
Index 355
355
356 Index
356
Index 357
357
358 Index
358
Index 359
359
360 Index
360
Index 361
361
362 Index
362
Index 363
363
364 Index
364
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