Apple QuickTime VR User Manual Page 79

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79
8
CHAPTER
Creating Source Material
This chapter provides basic guidelines and tips for creating high-quality source material using
analog or digital photography or videography. The guidelines are provided to help you get
started, and should not be considered absolute do’s and don’ts. Depending on the effect you
want for your project, you can get excellent results by not following these guidelines.
You can create QuickTime VR panoramas, objects, and scenes either from real-world spaces
and objects that you photograph, or from computer-rendered images. The quality of your
final product depends on the quality of the source material that you use.
If you plan to capture your material with photographic film, you should already be familiar
with basic photographic techniques, including the use of lighting. You must also be able to
convert your film or slides to digital format using a scanner.
If you plan to use a digital or video camera, you should be familiar with techniques for digital
photography or videography, as well as lighting techniques applicable to these media.
Capturing panoramas
A panoramic photograph represents the view that you see when you stand in a single spot
and turn full circle. With QuickTime VR Authoring Studio, you can create a panoramic view
by taking a series of overlapping shots using a camera and a tripod with a pan/tilt head.
To shoot a panorama, position the tripod at a single spot, called the node marker. After
taking the first shot, rotate the camera a calculated number of degrees to the next position
and take the next shot. Repeat these steps until you have rotated full circle.
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