Apple QuickTime VR User Manual Page 53

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Animating view frames
You can animate a view in your object by adding multiple images, or frames, that play in
sequence when that view appears. To see an example of an animated object, open the
PowerBook 3400 object on your QuickTime VR Authoring Studio CD. The view in row 1,
column 1 has an animation that creates the illusion of the QTVR logo spinning on the screen.
Animation requires more frames and more disk space, so you need to plan accordingly. You
may need to use a compression method with a high compression ratio.
To add animation to one view in your object, first shoot multiple frames of that view, with a
variation in each frame. For example, to make the animation of the QTVR logo spinning, as in
the example on your CD, you’d shoot each successive frame with the logo in a different
position (but the PowerBook always facing the same direction).
This section shows you how to animate one view of an object. Before following these
instructions, open the Object Maker window and add the images for the views of your object.
1 Double-click the view you want to animate.
A window for that view opens. The view appears in the window and is labeled “Frame 1.”
2 Click Add Files.
A dialog box opens.
3 Select the images you want to add, then click Done.
The images appear in the view window in alphanumeric order by filename. If the images are
not in the correct sequence for the animation, you can select each image that is out of order
and drag it to the correct location.
Making Objects 53
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