Apple QuickTime VR User Manual

Browse online or download User Manual for Software Apple QuickTime VR. Apple QuickTime VR User Manual

  • Download
  • Add to my manuals
  • Print
  • Page
    / 113
  • Table of contents
  • TROUBLESHOOTING
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 0
1
1
CHAPTER
Setting Up Your Software
System requirements for using
QuickTime VR Authoring Studio
This section describes the hardware and software you need to use QuickTime VR
Authoring Studio.
Minimum system configuration
m Mac OS–based computer with a PowerPC
processor
m 16 MB RAM available for the QuickTime VR Authoring Studio application program
m 40 MB of space available on your hard disk
m CD-ROM drive
If you plan to create complex QTVR scenes or make high-resolution panoramas and object
movies, you may need a system that exceeds the minimum requirements.
System requirements for playing QTVR media
The QTVR media you create with QuickTime VR Authoring Studio can be played on any
Mac OS or Windows
®
computer, either from a local disk or over the Internet using a World
Wide Web browser.
Mac OS
The computer must have a 68030, 68040, or PowerPC processor. In addition, the computer
should have the following software installed:
m QuickTime extension version 2.5 or later
m QuickTime VR extension version 2.0.1 or later
m MoviePlayer version 2.5 or SimpleText
Page view 0
1 2 3 4 5 6 ... 112 113

Summary of Contents

Page 1 - Setting Up Your Software

11CHAPTERSetting Up Your SoftwareSystem requirements for using QuickTime VR Authoring StudioThis section describes the hardware and software you need

Page 2 - Chapter 1

Fundamentals of the QuickTime VR Authoring Studio interfaceWhen you open one of QuickTime VR Authoring Studio’s five tools, the window for that toolap

Page 3 - Setting Up Your Software 3

copyright settings 21, 31, 47correction settings 20, 31, 69Correlate button 37Crop option 28Ddecompression time 94Default Pan setting 19, 30, 46

Page 4

determining number of 82, 83digitizing 83getting information about 38missing or destroyed 90modifying 28quality of 20, 49, 94rotating 17, 26, 4

Page 5 - QuickTime VR Authoring Studio

creating with Object Maker 39, 57creating with view states 51, 52description of 7file suffixes for 13supporting 85troubleshooting 88, 90, 91zoom

Page 6

Project Manager window 74projectsbuilding 76, 77getting started on 9managing with Project Manager 73–77planning 8QQTVR mediaadding previously cre

Page 7

Show Help Labels option 11SimpleText program 2Sort buttons 26source materialchanging source files 77compression and 94creating 79–85missing or d

Page 8 - Creating source material

User’s ManualQuickTime VRAuthoring Studio

Page 9 - 1 Install the software

K Apple Computer, Inc.© 1997 Apple Computer, Inc. All rights reserved. 1 Infinite Loop Cupertino, CA 95014-2084408-996-1010http://www.apple.comUnder

Page 10 - 10 Chapter 2

ContentsPrefaceWelcome vii1 Setting Up Your Software 1System requirements for using QuickTime VR Authoring Studio 1Minimum system configura

Page 11

How to get started on your first QTVR project 9Fundamentals of the QuickTime VR Authoring Studio interface 10Setting QuickTime VR Authoring Stud

Page 12 - Chapter 2

Creating scene components 62Creating links 65Defining hot spots and setting destinations 65Adjusting scene settings 68Processing the scene

Page 13 - Panoramas

Setting QuickTime VR Authoring Studio preferencesYou can change QuickTime VR Authoring Studio’s default preferences by choosingPreferences from the Ed

Page 14 - Motion Control

Appendix ACompression 93Choosing a compression method 93Source material 94Image quality 94File size 94Compression and decompression tim

Page 15 - Making a Panorama

viiPREFACEWelcomeQuickTime VR Authoring Studio is a set of QuickTime virtual reality (QTVR) authoring toolsthat let you create panoramas, objects, and

Page 16 - 4 Click Save

m Virtual Reality Programming with QuickTime VR 2.0 (Apple Computer, Inc., 1997). Thisbook is for developers who want to to gain greater control over

Page 17 - 5 Click Add Image

Apple Computer, Inc.1 Infinite LoopCupertino, California 95014-2084408-996-1010http://www.apple.comU97600-084APrinted in U.S.A.

Page 18 - 9 Click Settings

m Display QuickTime VR Movie After Make Is Complete—If this option is selected, aplayback window appears automatically after an object, panorama, or s

Page 19

Panoramasm Compression—You can select a default compression method for making panoramas.Details on selecting a compression method appropriate for pano

Page 20 - 14 Click the File tab

m Preload—Select to have frames of your object movie loaded before they are played.m Cache hint—Select to have each frame of the object movie kept in

Page 21 - 16 Click Make Pano

153CHAPTERMaking a Panorama From an Existing Panoramic ImageYou can create a QTVR panorama in one of two ways using QuickTime VR Authoring Studio:m by

Page 22 - Chapter 3

Using the Panorama MakerTo make a panorama from a single panoramic image, follow these steps:1 Double-click the QuickTime VR Authoring Studio icon.2

Page 23 - From a Series of Images

5 Click Add Image.A dialog box appears. Select the image you want to use for your panorama and click Open. You can use any image that is in a format s

Page 24 - 6 Click Add Images

9 Click Settings.The Panorama Maker Settings window opens with the Compression tab selected. If there is an X in the checkbox labeled Auto, the Panora

Page 25 - 8 Click Image Alignment

12 Click the Playback tab and adjust the playback settings.The playback settings determine the orientation, viewing size, and field of view of thepano

Page 26 - 11 Click OK

If you’re playing the QTVR media over the Internet, you also need a World Wide Web browserwith the QuickTime plug-in version 2.0 installed.WindowsThe

Page 27 - 17 Click Settings

13 Click the Imaging tab and adjust the imaging settings.Imaging settings determine the quality and speed of the image during playback. (They donot af

Page 28 - Chapter 4

m Copyright—Adding copyright information to your QTVR panorama is optional. When youuse MoviePlayer to view your panorama, you can see the copyright i

Page 29 - 19 Click the Compression tab

Using this window, you can view the panorama and adjust the playback settings. Thesesettings determine how the panorama looks when it is first opened.

Page 30

234CHAPTERStitching a Panorama From a Series of ImagesThis chapter shows you how to create a panorama from multiple images. The source materialfor a s

Page 31 - 24 Click the File tab

4 Click Save.The Panorama Stitcher window appears. 5 Open the Lens pop-up menu and choose the lens you used to photograph your images.If your lens doe

Page 32 - 26 Click Stitch Pano

7 Click to select the checkbox labeled Images Wrapped if the images give a 360-degree view ofthe scene.If this option is selected, the Panorama Stitch

Page 33

10 If your images were not captured on a level plane, enter the appropriate information in theVertical Alignment section.If you are not able to keep t

Page 34

There are three reasons you may want to save the PICT file:m To save time—If you save the PICT file and you later decide to remake your panorama, theP

Page 35 - 3 Click Estimate

18 Select the image options appropriate for the panorama.Image ProcessingThese options determine the types of processing applied to the stitched image

Page 36

19 Click the Compression tab.If there is an X in the checkbox labeled Auto, the Panorama Stitcher will calculate the optimalnumber of tiles to dice yo

Page 37 - 4 Click OK

Installing QuickTime VR Authoring StudioBefore you install QuickTime VR Authoring Studio, be sure to have your QuickTime VRAuthoring Studio serial num

Page 38 - Getting image information

m Panorama Viewing Size—Type the width and height, in pixels, of the playback window.m Default Pan—If you want your panorama to open with a pan angle

Page 39 - Making Objects

23 Click the Imaging tab and adjust the Imaging settings.Imaging settings determine the quality and speed of the image during playback. (They donot af

Page 40 - 5 Click “Define object.”

25 Click OK.The Stitch Settings window closes.26 Click Stitch Pano.It takes a few minutes for the Panorama Stitcher to create the panorama. Processing

Page 41 - 7 Click Add Files

Using this window, you can view the panorama and adjust the playback settings. Thesesettings determine how the panorama looks when it is first opened.

Page 42 - Chapter 5

2 Click New and type a name in the Lens Name box.3 Enter the focal length of the lens.4 If you know the length of the lens used to capture the images,

Page 43 - 11 Click Settings

Estimating a lens1 Click Estimate in the Edit Lenses window.The Lens Estimator window opens. The first two images of your series appear. If you want t

Page 44

Aligning imagesThe Panorama Stitcher has a Pair Alignment feature that lets you adjust alignment betweenside-by-side images. Use this feature only if

Page 45 - Making Objects 45

2 Adjust the alignment options or click the checkbox labeled Use Defaults.If you don’t use the default values, you should first drag one image so that

Page 46

Getting image informationPress and hold the arrow beneath an image, as shown. The filename and location, size, and other information about the image a

Page 47

395CHAPTERMaking ObjectsThis chapter shows you how to create an object using the Object Maker. The source materialfor an object can be images taken wi

Page 49 - Move the guides by dragging

3 Type a name for your Object Maker document.An Object Maker document is a record of your Object Maker session. If you quit QuickTimeVR Authoring Stud

Page 50

7 Click Add Files.A dialog box opens. Select the images you want to use for your object, then click Done.Shortcut: Instead of clicking Add Files, you

Page 51 - Making Objects 51

8 Check to be sure the images are oriented properly and in the correct order.Click each image you want to rotate, then click one of the rotation arrow

Page 52

11 Click Settings.The Object Maker Settings window opens with the Compression tab selected.If you want to change the type, quality, or depth of compre

Page 53 - 2 Click Add Files

Horizontal and vertical controlsWhen you view your object in the playback window, you control the horizontal and verticalmotion by using the mouse. By

Page 54

m Auto-play Speed—Enter the speed at which you want the object movie to playautomatically. If you want the object movie to play faster than the rate y

Page 55 - Making Objects 55

13 Click the Playback tab and adjust the playback settings.The playback settings determine the orientation, viewing size, and field of view of the obj

Page 56 - 4 Click Add Files

14 Click the File tab.m Flattening—If you plan to distribute your object to other users, select the checkboxlabeled Flatten To Data Fork. A flattened

Page 57 - Making Objects 57

16 Click Make Object.It takes a few minutes for the Object Maker to create the QTVR object. Processing timedepends on the number and resolution of the

Page 58

Capturing images directlyYou can capture images directly into the Object Maker window if you have a camera that canbe attached to a computer, and your

Page 59 - Making QTVR Scenes

52CHAPTERIntroduction to QuickTime VR Authoring StudioQuickTime VR Authoring Studio is a set of authoring tools that lets you create QTVRpanoramas, ob

Page 60 - Chapter 6

5 Use the controls in the Capture Controls window to adjust the brightness, color, and contrastof the image.6 Check to be sure the object is centered

Page 61 - Making QTVR Scenes 61

Creating objects with view statesA view state is a specific set of images that are displayed for an object. A view state can betriggered by a user act

Page 62 - Creating scene components

3 Add image files for the second view state.Be sure View State 2 appears in the View State pop-up menu, then add files as you did forView State 1.Note

Page 63 - Making QTVR Scenes 63

Animating view framesYou can animate a view in your object by adding multiple images, or frames, that play insequence when that view appears. To see a

Page 64

4 Choose Close from the File menu to close the view window.5 If you want to animate other views, repeat steps 1 through 4.You don’t need to animate ev

Page 65 - Creating links

Creating absolute objectsThe view a user sees of an absolute object depends upon where on the object the user clicks.Because of the spatial relationsh

Page 66

4 Click Add Files.A dialog box opens. Select the images you want to use for your object, then click OK. (Addthe rock climbing files located on the Qui

Page 67 - Making QTVR Scenes 67

7 Follow steps 13 though 18 in “Using the Object Maker,” earlier in this chapter.Once the absolute object is made, you should check to be sure you see

Page 69 - 4 Click the File tab

Making QTVR ScenesThis chapter shows you how to create a QTVR scene using the Scene Maker. A QTVR scene isa collection of media, or nodes, such as pan

Page 70 - Processing the scene

What you can do with QuickTime VR Authoring StudioQuickTime VR Authoring Studio has several features that help you create QTVR media easilyand efficie

Page 71 - Checking the links

60 Chapter 6Opening QuickTime VR Authoring Studio1Double-click the QuickTime VR Authoring Studio icon.2 Choose New from the File menu, then select Sce

Page 72 - 4 Choose Edit Hot Spots

A dialog box opens. 2 Select a map file for your scene.If you are using the material provided on the QuickTime VR Authoring Studio CD, select theStore

Page 73 - Managing QTVR Projects

Specifying output files1If you want the hot spots file to have a different name or location from the one listed next tothe Hot Spots button, click Hot

Page 74 - Naming QTVR media and folders

2 Move the circle to a location on the map and click. An icon representing a panorama node appears and the circle changes back to an arrow. Thenode’s

Page 75 - Managing QTVR Projects 75

Adding previously created QTVR mediaYou can add objects and panoramas that you created previously using QuickTime VRAuthoring Studio. You can also add

Page 76 - 1 Click Build Project

Creating links1Click the Set Dual Links button.Dual links let the user move back and forth between nodes in a scene. One-way links let theuser move fr

Page 77 - Managing QTVR Projects 77

2 Choose a destination to link to by clicking one of the nodes listed in the Hot Spot Editor window. If you are using the sample source material on th

Page 78

If you are using the sample source material on the QuickTime VR Authoring Studio CD,move the Company Store panorama until you see the front door. Then

Page 79 - Creating Source Material

Press the mouse button and drag the pointer over the area in the panorama that you want todefine as a hot spot. Then release the mouse button.If you a

Page 80 - Equipment guidelines

2 Enter the width and height in pixels of the scene in the playback window.The playback window is what the user sees when your QTVR scene opens.3 Choo

Page 81 - Photographic techniques

QTVR media typesThere are three types of QTVR media you can create with QuickTime VR Authoring Studio:panoramas, objects, and scenes.PanoramasA QTVR p

Page 82 - Chapter 8

Processing the scene1Define the starting node for the scene.Click the node in the Scene Maker window that represents the object or panorama you wantth

Page 83 - Computer-rendered images

Checking the linksIt is important to check each link in your scene to be sure it leads to the objects or locationsthat you specified in your initial p

Page 84

2 Create a one-way link from a panorama or object in the scene to the blob or URL node.Two links are shown below, one to a blob and another to a URL.N

Page 85 - Creating Source Material 85

737CHAPTERManaging QTVR ProjectsThis chapter shows you how to use the Project Manager to manage large QTVR projects. TheProject Manager lets youm orga

Page 86

A Project Manager document is a record of your Project Manager session. If you quitQuickTime VR Authoring Studio before you build a QTVR project, you

Page 87 - Tips and Troubleshooting

You can add as many panoramas as you like to the project.A diamond in the Make column indicates that the item needs to be made. Any time youchange one

Page 88 - Chapter 9

2 Add files to the tool window and set preferences. Follow the procedure described in one of the previous chapters for adding files and changingsettin

Page 89

Processing time depends on the number of QTVR media in the project, the number andresolution of the source images, the speed of your computer, the amo

Page 91 - Tips and Troubleshooting 91

798CHAPTERCreating Source MaterialThis chapter provides basic guidelines and tips for creating high-quality source material usinganalog or digital pho

Page 92

Creating a QTVR sceneCreating a QTVR scene involves four steps:m planning the projectm creating source materialm using a QuickTime VR Authoring Studio

Page 93 - Compression

Equipment guidelinesFor best results, it’s recommended that you use the following equipment to capturephotographic images:m A film camera with manual

Page 94 - Image quality

Photographic techniquesThis section provides guidelines for exposure, considerations for indoor and outdoor photography, and recommendations for deter

Page 95 - Photo JPEG

Indoor photographyIt can be difficult to ensure consistent lighting effects for indoor photography, especiallywhen there are windows in the scene. You

Page 96

The following table lists the number of images you need to get 50 percent overlap with avariety of lenses if you’re shooting a 360-degree panorama in

Page 97 - Director

Capturing images for QTVR objectsYou can capture real-world objects using a video, film, or digital camera. For best results,shoot the object frames i

Page 98

Supporting the objectPlace the object on a support, as pictured previously. Use as small (but solid) a support aspossible, so that it does not stand o

Page 100 - 100 Index

879CHAPTERTips and TroubleshootingThis chapter describes solutions to problems you may encounter when creating QTVR media. General problemsThese probl

Page 101 - Index 101

I can’t play a QTVR panorama, object, or scene.Cause 1: The computer on which you are trying to play the media does not have thenecessary components t

Page 102 - 102 Index

Media-specific problemsPanoramasI see something that looks like stair steps at the top and bottom of thepanorama.Cause: The camera was not level when

Page 103 - Index 103

Some of the techniques and equipment used to photograph or capture images for a QTVRscene are different from the techniques used for standard photogra

Page 104 - 104 Index

One of my source images is missing or has been destroyed.Solution 1: If you captured the source images with at least 50 percent overlap, you canmanual

Page 105 - Authoring Studio

The object slips under the pointer or I don’t get the illusion of grabbing the object.Cause: The mouse scale factor is wrong.Solution: Open the Object

Page 107 - Contents

93AAPPENDIXCompressionCompression reduces the size of your media files and improves the interactive response timeof your QTVR movies. Compression meth

Page 108 - 6 Making QTVR Scenes 59

Source materialCompression methods are optimized for specific types of source material. Videocompression is a good choice when the source material is

Page 109 - Contents v

AnimationAnimation compression is best for animation, computer-generated video, and sequences ofcomputer-screen images. It decompresses files faster t

Page 110 - Index 101

The following table compares the codecs most often used for QTVR media.Comp. Ideal Source Comp. Decomp. Comp. CommentsMethod Material Speed Speed Rati

Page 111

97BAPPENDIXEquipment, Software, and ServicesObject and camera rigsThe following companies sell object and camera rigs you can use to photograph images

Page 112

mTropolism mFactory, Inc.m 415-548-0600m http://www.mfactory.com/mtropolis/SoftwareThese tools are used to process source material:Adobe Photoshopm Re

Page 113 - Apple Computer, Inc

Index99Aabsolute objects 55–57Add Images button 24Add Map button 60aliases 12aligning images 25, 26, 36, 37, 90alignment options 36, 37Animate V

Comments to this Manuals

No comments