Apple Impulse Response Utility User Manual Page 1

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Summary of Contents

Page 1 - User Manual

Impulse Response UtilityUser Manual

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10 Configuring the Monitor Controls Once you have recorded sine sweep tracks into Impulse Response Utility, you can monitor them through a stereo out

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11 Configuring the Sweep Generator The sweep generator produces a sine wave that sweeps smoothly up from 20 Hz to 20 kHz. The sweep generator paramet

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12 Reverb Time The Reverb Time parameter determines the maximum recording time for each track. In order to accurately capture the acoustic properties

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13 Recording Audio Into Impulse Response Utility Once you have selected your hardware assignments, and configured the monitor and sine sweep sections

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14Â Mic Position menu: Selects the mic position label for the selected track. Both Impulse Response Utility and Space Designer use these labels to id

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15VU MeterImpulse Response Utility offers a VU meter that measures either; the signal level present at the (soloed) track input, or the sweep generato

Page 8 - Creating Your Project

16Deconvolving Your Impulse ResponseIf you use the sweep generator, you will need to deconvolve your audio recordings—in order to make them usable as

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17Editing and Auditioning Your Impulse ResponseOnce you have recorded (or deconvolved your recorded tracks into) impulse responses, you can use the Ed

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18Transport ButtonsThe Editing area contains two transport buttons:Â Play: Starts or stops playback of the selected audio track. You can also use the

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19Auditioning Your Impulse ResponseTo really know how your impulse response will sound when used in Space Designer, you need to be able to listen to i

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 Apple Inc.© 2007 Apple Inc. All rights reserved.Under the copyright laws, this manual may not be copied, in whole or in part, without the written c

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20 Monitor Level field: Sets the overall auditioning volume. Test Audio File buttons: Plays one of the four built-in test source audio files. Ope

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21Creating a Space Designer SettingOnce you are satisfied with your impulse response, the final step is to generate a .sdir file, and a plug-in settin

Page 15 - Recording

22Saving and Opening ProjectsAs mentioned earlier, Impulse Response Utility automatically saves your project as soon as you record audio. You can manu

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23Microphone and Speaker SuggestionsThe impulse response of a space is never just the space’s impulse response. The recorded impulse response is alway

Page 17 - Editing Your Impulse Response

24Below are some specific approaches for you to experiment with when creating impulse responses. Remember, these are just suggestions. There are no ru

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25The Auralization ApproachAnother common strategy for placing speakers and microphones in a space uses the auralization approach. This technique atte

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26The Virtual Echo Chamber ApproachA good alternative to the auralization approach is placement of your speakers and microphones in a way that creates

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27Recording Impulse Responses From Guitar Speakers and Hardware DevicesYou aren’t limited to creating impulse responses from rooms and spaces. You can

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28This scenario requires neither speakers or microphones. You can simply connect the output from your audio interface to the input of your hardware de

Page 22 - Saving and Opening Projects

29Space Designer can decode and convolve these four streams into reverbs, in all supported surround formats. Space Designer offers a comprehensive lib

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3 Using Impulse Response Utility Impulse Response Utility is a multi-track audio recording and deconvolution application. It allows you to cre

Page 24 - The Virtual Listener Approach

30Microphone Suggestions for B-Format RecordingPerhaps the ultimate B-Format recording microphones are the SoundField single point source microphone s

Page 25 - The Auralization Approach

31TutorialThis section will walk you through the complete process of creating an impulse response, from project start through to final Space Designer

Page 26 - Surround

32Repeat this process twenty-three more times, until you have recorded all twenty-five audio tracks needed to capture all possible microphone and spea

Page 27 - Hardware Devices

4 Deconvolution is the process used to create impulse responses from (recorded) broadband audio sine sweeps. The following section covers deconvolut

Page 28 - B-Format Surround Encoding

5 The recorded sine sweep audio file cannot directly be used as an impulse response. The recorded file contains all the echoes and reflections—in oth

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6 Note: You may also need additional microphone pre-amplifiers if you find that your microphones can’t capture a strong enough signal, or your audi

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7 If your audio interface doesn’t have enough inputs and outputs—for the number of speakers and microphones you are using to create your impulse resp

Page 31 - Tutorial

8 Creating Your Project When you first open Impulse Response Utility, you will be presented with the New Impulse Response Project dialog window. This

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9 Setting Impulse Response Utility Parameters Once you have created a new impulse response project, you will need to assign the audio input and outpu

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