Apple Motion 4 User Manual

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Summary of Contents

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Motion 4User Manual

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About Rasterization1389Appendix AGroups and Rasterization1389Text and Rasterization1392Shapes and Rasterization1393Particles and Rasterization1393Repl

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Note: When importing a QuickTime movie that contains multiple audio tracks, select Mixto Stereo in the Import Files dialog to import the file with a s

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When no items are selected in the tab, the shortcut menu provides a different set ofcommands:• Import Audio: This option appears when no files are sel

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All of this can be accomplished in the Timing pane, which appears at the bottom of theCanvas.To display the Timing paneDo one of the following:µDrag t

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TimelineThe Timeline is the most general of the tabs in the Timing pane. It can display not onlythe visual elements in your project (the layers), but

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On (not labeled): This column (identical to the On column in the Layers tab) contains anactivation checkbox to the left of each object that turns the

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Timeline Track AreaThe main part of the Timeline tab, to the right of the Timeline layers list, is called the trackarea. Objects in your project are e

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The playhead tracks the frame currently visible in the Canvas. You can drag the playheador reposition it using the transport controls described inPlay

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Timeline Tab Display OptionsAs with the Layers tab, you can choose to show or hide effects such as masks, filters, andbehaviors. Additionally, the Tim

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Audio files appear in a separate section from other objects. You can move the dividerbetween the audio and video sections of the Timeline to show more

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µClick one of the “Set timeline row size” buttons at the bottom of the tab.To change the width of the Timeline layers list1 Position the pointer over

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Keyframe Editor1438Layers1438Library1439Media Tab1440Timeline Editing and Navigating1440Keyframing Commands1442Shape and Mask Commands1442Toolbar14433

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Note: To advance or rewind more rapidly, press Shift while dragging in the current framevalue slider.µWith the Timeline active, type the timecode or f

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Zooming in the TimelineAs you get familiar with using the Timeline, you will find yourself wanting to focus on anindividual edit point one second, and

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µChoose View > Zoom Time View > To Play Range.Note: An object must be selected in the Timeline layers list in order to access the ZoomTime View

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Keyframe EditorThe Keyframe Editor is where you can view and modify the individual attributes of filters,behaviors, and other effects over time. Each

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Keyframe BasicsYou animate an object by creating at least two keyframes for a parameter, such asOpacity, at different points in time in a project. A k

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When the selected object is not animated, nothing appears in the Keyframe Editor.• Modified: This option displays only the curves that have been modif

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• New Curve Set: Allows you to create a custom curve set.• Manage Curve Sets: Allows you to manage (delete, duplicate, and so on) your customcurve set

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• Animation menu (not labeled): The last column contains a pop-up menu to controlanimation and keyframing attributes for that parameter. The menu cont

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• Reduce Keyframes: Applies a “thinning” algorithm to the keyframes for the selectedparameter. This reduces the number of keyframes in a parameter whi

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Show audio waveform: Turns on the display of audio waveforms for the selected object.When “Show audio waveform” is turned on and the project contains

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Keyframe GraphThe remainder of the Keyframe Editor tab contains the keyframe graph. This area displaysall of the curves and keyframes for the selected

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To zoom the Keyframe Editor using the zoom sliderµDrag the zoom slider left to zoom in or right to zoom out.The Keyframe Editor updates as you drag.To

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Audio Editor ControlsThe left side of the Audio Editor contains four rows of controls for the audio track currentlyin view. The top row controls playb

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Audio Play Range ControlsThe second row provides two controls to set the In and Out points for the audio file.Changing a file’s In or Out point in the

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• Add Keyframe: Adds a new keyframe at the current playhead position. To add a keyframe,you can also Option-click the Animation menu.• Delete Keyframe

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Audio Editor Keyframe GraphThe remainder of the window contains the keyframe graph. This area contains the curvesand keyframes for the level and pan o

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Note: The playhead in the Audio Editor is not the same as the playhead in the Timelineand the Canvas. The Audio Editor playhead shows the current time

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To change the start and end time using the audio track barµSelect the track in the Audio tab, then drag either end of the audio track green bar (locat

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To zoom the Audio Editor using a Multi-Touch trackpadµPinch open to zoom in, and pinch closed to zoom out.Once zoomed in, you can use two-finger swipe

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• Alternate: This layout displays two utility windows on the left, the top one containingthe Inspector and the bottom one containing the File Browser

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Motion is a behavior-driven motion graphics application that allows you to create stunningimaging effects for a wide variety of broadcast, video, and

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Basic Window ControlsIn addition to choosing from the preset arrangements, you can manually arrange yourwindows, resize them, or minimize them to the

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TabsMotion uses tabbed windows to provide convenient access to multiple windows at once.You can switch between windows simply by clicking the appropri

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Saving Custom LayoutsOnce you have the windows arranged to your liking, you can save your screen layoutwith a relevant title so you can switch back to

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You can also create a new custom layout (based on the current state) by clicking the Addbutton (+) in the Manage Layouts dialog.To switch to a saved c

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Full Screen ModeMotion has an option to cover your entire monitor with the Canvas. This is helpful forwatching playback of your project without the di

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The HUD also contains special controls for certain types of effects such as Basic Motionbehaviors and particle systems. These unique controls allow yo

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Click the arrow to display a pop-up menu that lists all of the possible HUDs that can bedisplayed for the selected object.Note: Pressing D cycles thro

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Motion has thousands of different parameters that allow virtually unlimited creativity andflexibility. However with so many different settings to adju

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Toolbar ControlsMotion’s Toolbar is located at the top of the main window. There are tools that transformobjects and the project view, as well as tool

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Value SliderTo the right of each slider is a second control, called a value slider. This control displaysthe parameter’s current numerical value and h

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About the Motion DocumentationThe Motion 4 User Manual (this document) contains detailed information about the Motioninterface, commands, and menus an

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Note: In most cases, only the x and y axis value sliders are visible. The z axis value slidercan be revealed by clicking the disclosure triangle next

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Value FieldThis control allows direct entry of text to set the value of the parameter.An example of a parameter that uses a value field is the text en

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Value ListAnother type of pop-up menu. You can click the disclosure button to the right of thefield to display preset values, or you can type a value

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To use a source wellµDrag an object from the File Browser, Library, Layers tab, or Media tab into the emptybox.Once accepted, the name and a thumbnail

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• Click the eyedropper, then in the Canvas, click an object of the desired color.• Click the color well’s disclosure triangle and manipulate the indiv

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To show the Colors windowDo one of the following:µClick a color well.µChoose View > Show Colors.µPress Command-Shift-C.To pick a color in the Color

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Expanding Color ControlsSometimes you need precise numerical control over your colors. This can be helpful ifyou are trying to match two colors exactl

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Gradient EditorTo customize or modify the gradient, you must expand the controls to reveal the gradienteditor.Gradient editor controlsControls in the

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Interpolation: A pop-up menu that sets the interpolation of the color tag to Constant,Linear, or Continuous.• Constant: Creates a constant color distr

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Feather: Use the slider or value field to soften the gradient fill. Positive values soften theshape outward; negative values soften the shape inward.U

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Motion graphics is a type of visual effects work most commonly associated with titlesequences and show openers, bumpers and interstitials, and interfa

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2 Do one of the following:• Drag the tag left or right.Location sliderDrag the color tag to change position of the color. • In the Location parameter,

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To add a color tag to a gradientµTo add a new color tag, position the pointer in the lower color bar where you want toadd the new color, then click.A

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Tip: The lower the percentage of the opacity, the greater the transparency.Editing Color and Opacity Direction and DistributionYou can quickly reverse

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2 Choose Save Gradient from the Gradient preset pop-up menu.Gradient preset pop-up menu3 In the Save Preset To Library dialog, type the name of the gr

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Using the Onscreen Gradient ControlsOnscreen controls provide a more interactive way to edit a gradient’s color, location ofthe color tags and opacity

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To add a color tagDo one of the following:µControl-click the gradient control line at the location you want the new tag, then chooseAdd Color Tag from

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To reverse the direction of the color gradientµControl-click the gradient control line, then choose Reverse Color from the shortcut menu.To reverse th

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The expanded mini-curve editor appears.Sketch toolBox toolEdit toolMini-curve editorWhen expanded, the mini-curve editor shows a representation of the

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The Auto Fit checkbox sets whether Motion automatically scales the animation curve tofit within the confines of the mini-curve editor.Auto Fit turned

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Animation menu: Most parameters can be animated. This means that you can assignspecific values to certain frames (keyframes) so the parameter value ch

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Timing ToolsThe principal difference between traditional design and motion graphics design is thatmotion graphics design is time-based. Motion graphic

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• Next Keyframe: Moves the playhead to the next keyframe for this parameter. The NextKeyframe command is only available if a keyframe exists later in

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The Motion menu bar provides access to nearly every control in the application. Manymenu items are context sensitive, so they are dimmed when the comm

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• Import: Opens a dialog that allows you to import a customized key command set.• Export: Opens a dialog that allows you to export a customized key co

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• Close: Closes the currently selected window. If the Canvas is the currently selectedwindow, and the project has not been saved, Motion asks you to s

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• Page Setup: Displays the standard system Page Setup dialog where you can set papersize and orientation for printing. (Command-Shift-P)• Print: Displ

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• Insert Time: Adds blank space into the Timeline. You can only use Insert Time afterselecting a time range in the Timeline ruler. For more informatio

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Mark MenuThis menu contains commands to set the beginning and end points of your objects, addmarkers to the Timeline, navigate through your project, a

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• Recording Options: Opens the Recording Options dialog where you can set thegranularity of keyframe recording.• Go to: This submenu contains all of t

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Object MenuThis menu contains all of the commands for manipulating objects within Motion. Thisincludes their placement in the layer hierarchy and phys

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• Align Horizontal Centers: Lines up the selected objects on their horizontal centerpoints.• Align Vertical Centers: Lines up the selected objects on

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Tools and Techniques Specific to the Motion ApplicationAs the field of motion graphics design has evolved, the tool sets in the most commonapplication

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Isolate is only available in projects that contain a camera. When an object can beisolated, a small Isolate button appears in the Layers tab. Click th

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Each cloned item is copied and named “Clone Layer,” “Clone Layer 1,” and so on. Whenyou clone a layer, the cloned layer is placed in its original grou

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• Correct for Aspect Ratio: Adjusts the display of the Canvas to simulate the nonsquarepixels that appear on a TV monitor.• Show Full View Area: Turns

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• Select Active Camera: Selects the camera currently active in the Timeline.(Option-Control-C)• Reset View: Resets the camera view to its default orie

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• Resolution: This submenu sets the quality level of the Canvas. Reducing the resolutionimproves playback performance. Choose from Full (Shift-Q), Hal

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• Depth of Field: Turns off depth of field rendering to improve performance. Whendepth of field rendering is enabled, a checkmark appears beside the m

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• Handles: Turns the display of object handles in the Canvas on and off. The handlesare the corner points that let you manipulate an object. When hand

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• 3D Scene Icons: Turns all 3D scene icons, such as lights and cameras on and off. Thescene icons appear in the Canvas as wireframe icons, and each in

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• Show/Hide HUD: Turns the display of the HUD on or off. (F7)• Show/Hide Background Task List: The Background Task List window displays anybackground

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• Audio Editor: Turns the display of the Audio Editor on or off. If the Timing pane is notvisible, this command causes it to appear. If the Audio Edit

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Mouse and Keyboard Shortcut ConsiderationsIf you have a two- or three-button mouse connected to your computer, you can right-clickto access the same c

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Motion Preferences allow you to customize your workspace, tailor the interface for differenttypes of projects, and define the presets for new projects

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General PaneThe General Preferences pane contains settings that apply globally to all aspects of Motion,grouped into the following categories: Startup

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Drop Menu Delay: This setting determines how long you must wait before the dropmenu appears when dragging to the Timeline, mini-Timeline, Layers tab,

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MediaThis section in the General Preferences pane contains the “Automatically manage unusedmedia” checkbox. When the checkbox is selected, Motion remo

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• Color: This setting displays a solid color where transparent pixels appear.Background Color: When Color is chosen from the Background pop-up menu, t

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• HSV: This setting displays the color as hue, saturation, and value (brightness) wherehue is a value from 1–360, and saturation and value are ranged

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Time DisplayThe controls in this section of the Project Preferences pane set how the time countersacross the application are displayed.Display Time As

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Playback ControlThese settings in the Project Preferences pane control how Motion plays back your project.Time View Updating: When the Timing pane is

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Cache PaneThe Cache pane contains settings to control the cache for projects. There are fourcategories of controls: Memory & Cache, Autosave, Live

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Groups and layers can be moved and animated by using behaviors or by setting keyframes.Filters can also be animated.A project represents a single flow

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Customizing AutosaveThere are a number of ways to customize Autosave for your needs.To store auto-saved projects in a specific location1 Choose Motion

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Optical Flow RetimingWhen you retime footage, Motion needs to store the retiming files. This setting in theCache pane of the Preferences window specif

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Full View Opacity: If Show Full View Area is enabled in the View menu, this settingcontrols the opacity of the part of a layer that extends beyond the

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Film ZoneWhen producing output to be used for both television and film, it may be helpful to seethe area of the TV frame that will be cut off when it

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Display Inset View: A pop-up menu that lets you control whether the Inset view appearson transform changes, on all changes, or manually. Inset View mu

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Output PaneThe Output Preferences pane tells Motion to render the contents of the Canvas out to avideo deck or monitor connected to your computer via

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Video Output: Set this pop-up menu to match the type of device connected to themonitor. When this is set to anything other than None, Motion outputs a

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Update during playback: Plays the project out to the external video monitor while theproject plays back in the Canvas. This option severely degrades p

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Duplicate: To duplicate a preset, select the preset you want to duplicate, then clickDuplicate.Edit: To edit a preset, click the Edit button. If the S

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Description: This field contains descriptive text to identify the preset. You can enter yourown descriptive text in this field. The new text will appe

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Copyright © 2009 Apple Inc. All rights reserved.Your rights to the software are governed by theaccompanying software license agreement. The owner orau

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The Export Options dialog contains the following settings:Information FieldsThe Name and Description fields display information about the selected pre

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Output TabThe Output tab contains the following controls:Use current project and canvas settings: When this checkbox is selected, the currentproject s

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Render Quality: Allows you to choose Draft, Normal, Best, or Custom quality for yourfinal output. The better the quality, the longer the render time.

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InputThese settings in the Gestures Preferences pane control how Motion knows when yourpen movements should be interpreted as gestures.Input Method: L

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A project file consists of a single composition that you are working on. Project files containobjects, which are linked references to source media fil

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Motion is resolution-independent, meaning that it supports projects using a wide rangeof frame sizes and frame rates. Using Motion, you can create sma

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Welcome ScreenThe first time you open Motion, a Welcome Screen presents you with two ways to createa new project. You can click Start with a Template

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Eventually, you can extend this collection by creating your own templates of frequentlyused layouts. For example, if you regularly create titles and g

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A new project is created using the objects contained in that template. You can thencustomize the project by editing the text objects or exchanging the

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This chapter introduces you to the Motion interface. It also describes how to work withall of the basic tools you need to get started.This chapter cov

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To create a new project1 Choose File > New (or press Command-N).2 Choose a preset from the pop-up menu, then click OK.A new project window is creat

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To create a new project with custom project settings1 Choose File > New (or press Command-N).Note: If you have already set a default preset, hold d

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Note: When working in float space, you can quickly change the preview in the Canvasto 8-bit to speed your workflow by turning off Preview Float Bit De

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• Environment: The background color creates a solid alpha channel and interacts with3D projects, including blend modes and reflections. In the followi

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The Render Settings tab is divided into two categories: Motion Blur and Reflections. TheMotion Blur controls simulate the effect a camera’s mechanical

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In the next image, Motion Blur is enabled and Samples is set to the default value of 8.Note: When using larger Shutter Angle values, it may be necessa

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An RGB image can comprise image pixels with 256 shades of each of the primarycolors—red, green, and blue. In this case, there are 28 (256) shades of e

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Note: Depending on your project, dithering can be useful or problematic. For example,enabling dithering in a project in which banding is present may r

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b In the Description field, enter a brief description of what that preset is for. It may alsobe useful to call out significant characteristics of that

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Moving Presets Between ComputersEach preset you create is saved as a separate file. If you’ve created one or more custompresets that you rely on, you

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Workspace OverviewWhen you open Motion, the workspace fills your entire monitor, but the interface isactually made up of several independent windows.

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If the project has not already been saved, the Save As dialog appears.2 Type a name into the Save As field, choose a location on your hard drive to sa

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The Save As dialog appears.2 Choose Copy to Folder from the Collect Media pop-up menu.Choosing the Copy to Folder option creates a folder with the nam

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Reverting ProjectsThe Revert command discards all changes you’ve made to a project since the last timeyou saved it. The Revert command is especially u

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2 Do one of the following:• Double-click the project file.• In the Preview area, click the Import button.The project opens in a new Canvas.Opening Rec

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µOption-click the close button.Moving and Archiving Motion Project FilesIf you want to move a Motion project file to another computer, you must also m

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Unused MediaBy default, media used by objects added to your project are managed automatically byMotion. If you delete an object from the Canvas or Lay

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Changing the Frame Size of a ProjectWhen you change the frame size of a project (in Project Properties) that already hasobjects within it, you essenti

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Navigation Controls in the File BrowserYou use the File Browser to navigate every volume connected to your computer for mediafiles to add to your Moti

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Sidebar: This area of the File Browser displays all the hard disks and removable mediacurrently connected to your computer. You can also access networ

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List View button: Sets the file stack to display each file and folder as a hierarchical list.A thumbnail of each file and folder appears to the left o

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• Timing pane: The Timing pane appears at the bottom of the Canvas window and canbe hidden to maximize the Canvas working area. The Timing pane contai

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New Folder button: Allows you to create a new folder within the currently displayedlocation in the file stack. These new folders are created in the Fi

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To sort the file stack in list viewµClick the header of any information column to sort by that category. Click the samecolumn a second time to reverse

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About Networked Disks and Removable MediaYou should be careful when adding media files from a remote server to your project.Although the File Browser

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While you can import movies that use nearly any codec, it’s inadvisable to use highlycompressed clips in your projects if you can avoid it. Clips that

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Using High-Resolution Still ImagesA common and effective use of still images in motion graphics work is the animation ofhigh-resolution files. The DPI

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In the following example, an 1146 x 756 image is imported into an NTSC D1 project(720 x 486) with Do Nothing selected in the Preferences. The image is

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The image is scaled—the equivalent of using the Transform tool to scale down theimage in the Canvas while pressing Shift. To observe that the image is

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The image looks identical to an image that is scaled on import. However, its resolutionhas been changed so that the image fits the Canvas. To observe

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Image SequencesNumbered image sequences store video clips as individual still image files. Each imagefile has a number in the filename that indicates

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When importing Photoshop files, you can choose to import:• All the layers merged together as a single object• All layers as individual objects, nested

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In the default window layout, File Browser, Library, and Inspector tabs reside in a utilitywindow on the left side of the Canvas. If you choose the Ci

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When importing a PDF file, its size is relative to the original page size of the file. As aresult, even small graphics may have a large frame size, wi

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Note: Form objects, buttons, and JavaScript objects that are present in an imported PDFfile do not appear in Motion.Multi-Page PDF FilesYou can import

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The only time it really matters which kind of alpha channel an object has is when Motiondoesn’t correctly determine it. If an object’s alpha channel h

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Adding Media to Your ProjectOnce you’ve created a new project, the next step is to add media files to your composition.All media types—movie clips, st

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Prior to adding files, you must first select them in the File Browser. You can add files toa project either individually or in groups.To select files

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A new group is created at the top of the Layers tab, and all files appear as layers nestedwithin it. Each new layer’s start time in the Timeline is se

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Adding Layered Photoshop Files to a ProjectYou can add a layered Photoshop file to your project by dragging it to the Canvas, Layerstab, or Timeline,

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To choose a different Photoshop layer than was originally selected on import, selectthe Photoshop file in the Layers tab, then choose a layer from the

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Note: When importing large-scale images into Motion, you have the option to importthe files as is, to scale the images to the size of the Canvas, or t

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For more information on a media object’s Media tab parameters, see Object Media TabParameters.Seeing the Relationships Between ObjectsThere are two ob

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Note: When displayed in the Preview area, audio files contain a text description but noimage preview.To play a preview of a file on diskµSelect the fi

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When you first open a project file with media that is unavailable, a dialog appears listingall the media files that can’t be found. Assuming the media

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To reconnect the media files in this list using Reconnect1 Click Reconnect.2 In the manual reconnection dialog, navigate to the file’s location, then

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You can also delete the object that appears in the Media tab. Doing this also removes allcorresponding instances of that object in your project.To del

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This operation allows you to use temporary layers in your project until the finished layeris available. For example, if you’re expecting artwork from

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While Motion makes an effort to correctly interpret how objects you add to your projectshould appear, sometimes it isn’t possible to correctly identif

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Controls in the Media Tab of the InspectorThe following controls let you modify the objects in the Media tab, which also affects allthe instances of t

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Alpha Type: An object’s alpha channel contains information that defines areas oftransparency in the image or movie. When you import a QuickTime movie

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Field Order: When importing interlaced video, choose the field order with which theclips were captured. This should match the field order of the devic

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Timing: These parameters control the start, end, and duration of each media object.• Start: Sets the In point of the object, in both constant and vari

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Using Media in the LibraryMotion ships with a collection of media and effects that you can use in your projects. TheLibrary shares many controls and w

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File Browser SidebarThe middle section of the File Browser contains navigational controls as well as a sidebarcontaining a list of servers, drives, an

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Generators have all the property parameters belonging to other objects. Properties specificto each generator also appear in the Generator tab of the I

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You can use the font categories to preview the fonts that are available on your computer.You can also drag fonts and LiveFonts onto text objects to ch

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Note: Dragging a media object into the Content category leaves its corresponding fileon disk in its original location. For this reason, it’s recommend

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Using Custom Objects from the LibraryWhen you drag a custom object from the Library to the Canvas, the center of the objectis dropped at the location

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You can either close the project and install the necessary files on your computer, or goahead and open the file. The following list outlines what happ

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A group can also contain other groups nested inside it. In this way, you can constructcomplex hierarchies of nested groups, with each nested group sub

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Moving a selection in the Canvas moves all three layers simultaneously.Before moving group After moving groupRegardless of how they’re nested, individ

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Note: In this example, each object’s anchor point has been moved to the appropriateaxis of rotation for that object. For more information about changi

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When you rotate the selection in the Canvas, every object nested within that group rotatesas a single item.Before rotating Left Arm group After rotati

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However, If you apply the same filter directly to the group, all layers nested within thatgroup are affected by the filter, as if they were a single l

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You can Control-click a file in the File Browser stack to display a shortcut menu. For mostitems, the following options are available in the menu:• Op

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Doing so selects both layers, and also all layers in between.µClick to the left of any layer’s thumbnail icon and drag up or down to select multiplela

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When you have more than one group, you can move layers back and forth between them,changing their nested relationship in your project.To move a layer

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Grouping and Ungrouping LayersYou can also nest layers together within a new group using the Group command. Youcan group layers that appear within the

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To show or hide one or more selected layersDo one of the following:µClick the checkbox to the left of a single object or group in the Layers tab or Ti

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The project shown in the following image contains a particle system. Notice that theanimated particles, although not visible once they move off the Ca

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When enabled, the Fixed Resolution parameter crops the group to the size specified inthe Fixed Width and Fixed Height parameters. This means that if t

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By default, the group’s resolution is set to the project size. An indicator appears to theright of Fixed Resolution, informing you that the group has

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The locked layer’s bounding box in the Canvas turns red to indicate that it is locked.Collapsing and Uncollapsing Group HierarchiesGroups and layers i

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3 When you’re finished, press Return to accept the new name.The new name is also automatically accepted when you click another layer or group.Note: On

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DescriptionColumnDisplays a thumbnail of the media object.PreviewLists the filename of the source media on disk to which the objectis linked. If you c

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To delete a folder or fileDo one of the following:µIn the stack, Control-click the file, then choose Move to Trash from the shortcut menu.µDrag the fi

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To show or hide a columnµClick the right angle bracket (>) at the right of the column headers, then check or uncheckthe columns you want to show or

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Exchanging ObjectsThe easiest way to customize a template-based project is to exchange the objects usedin the template with your own objects, either f

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Using Drop ZonesDrop zones are a unique element in your arsenal of tools to use when creating a newMotion project and template. While you’re construct

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Note: You cannot Command-drag non-image objects (shapes, Motion projects, particles,etc.) to the Canvas.Exposing the drop zones3 Drop the object onto

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Using Objects, Behaviors, and Keyframes from TemplatesOccasionally, you may find that you want to use a keyframed parameter or behaviorfrom a template

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µSelect an existing object in the Canvas, then turn on the Drop Zone checkbox in theImage tab of the Inspector.The Image tab of the Inspector contains

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To save a project as a template1 Choose File > Save as Template.The Save dialog appears.Note: It is recommended that you create a new custom theme

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To delete a category in the Template Browser1 Choose File > Open Template.The Template Browser opens.2 Select a category in the Theme column.3 Pres

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Compositing is the process of combining at least two images to produce an integratedfinal result. The process can be as simple as placing text over an

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To view the File Browser in list viewµClick the List View button to the right of the Path pop-up menu above the sidebar.Icon ViewList ViewIn icon view

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Compositing WorkflowOnce you import the objects you need for your project, the first step is to arrange theobjects within the Canvas to come up with t

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The onscreen controls and the HUD controls all correspond to parameters that appearin the Properties tab of the Inspector. Each parameter corresponds

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There are four arrangement commands in the Object menu:• Bring to Front: Places the selected object in front of all other objects within the samegroup

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Reordering Nonconsecutive SelectionsWhen you apply Bring Forward or Send Backward arrangement command onnonconsecutive selected layers, the layers mov

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To select a single object in the CanvasµClick any object in the Canvas.To select multiple objects in the Canvas, or to add objects to a selectionDo on

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Note: When an inactive object is selected, you also see only the bounding box for thatobject.For more information on how to select objects and groups

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Transforming a GroupIf you select an entire group, all objects and groups that are nested within it are treatedas a single object. One set of transfor

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• Adjust Shear: Tilts objects, either horizontally or vertically.• Adjust Drop Shadow: Manipulates object drop shadows directly in the Canvas.• Adjust

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Note: Press Shift-Tab to cycle through the transform modes in reverse.For more information about 3D transform tools, see 3D Transform Tools.Moving Obj

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• Holding down the Command key, press the Right Arrow, Left Arrow, Up Arrow, or DownArrow key to reposition the selected objects one pixel at a time.•

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Welcome to Motion13PrefaceAbout Motion13About the Motion Documentation14Additional Resources14About Motion and Motion Graphics15Chapter 1General Motio

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Collapsing AnimationsFrequently, animated sequences may be delivered as a series of sequentially numberedstill images. Motion can save you time by all

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Using Object Alignment CommandsSeveral commands in the Object menu let you reposition any number of simultaneouslyselected objects to align with one a

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• Distribute Lefts: Objects are moved horizontally so that the left sides of all objects areevenly distributed, from right to left, between the leftmo

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Using the Select/Transform ToolThe default transform tool is the Select/Transform tool, which activates onscreen controlsthat enable you to adjust an

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2 Do one of the following:• Drag one of the corner handles to resize the object’s width and height at the sametime. By default, you can resize the wid

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• Press Option while dragging any scale handle to resize an object around its anchorpoint, rather than unilaterally.Resizing while pressing the Option

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As you drag the rotation handle, the original angle of the object is indicated by a smallcircle that appears on a larger circle surrounding the object

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If you move an anchor point, however, the object no longer rotates around its own center,but instead rotates around the new anchor point.This not only

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This is an isometric operation, so it doesn’t necessarily provide a realistic perspectiveeffect. When you shear an object, this change is stored in th

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Using the Adjust Drop Shadow ToolThe Adjust Drop Shadow tool activates onscreen handles can be used to change the blur,angle, and distance of an objec

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Using the Adjust Four Corner ToolThe Adjust Four Corner tool activates onscreen controls that allow you to stretch an objectinto different polygonal s

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Like the File Browser, the Library is divided into three sections. The top section is thePreview area; the middle section is the sidebar; and the bott

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Using the Adjust Crop ToolThe Adjust Crop tool activates onscreen cropping handles that you can drag to resize theborders of an object.Cropping allows

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To crop an object in the Canvas1 Click and hold the Select/Transform tool, then choose the Adjust Crop tool from thepop-up menu.2 In the Canvas, drag

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For more information on working with shapes and masks, see Using Shapes, Masks, andPaint Strokes.Using the Adjust Glyph and Adjust Item ToolsThe Adjus

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In addition to only being available in a 3D project, the Lighting and Reflection parametergroups in the Properties tab are only available for some obj

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Click the disclosure triangle next to the Rotation parameter to reveal additionalsubparameters:• Animate: This pop-up menu allows you to set the inter

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Preserve Opacity: When this checkbox is selected, the object appears only where anotherobject is visible behind it in the composite. The front object

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Receives Shadows: Controls whether or not neighboring objects’ shadows will affectthe current object. When this checkbox is deselected, light will aff

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Click the disclosure triangle to display four crop parameters. Each slider defines the numberof pixels to be cropped from each of the object’s four si

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A clone layer is created and appears in the Canvas slightly offset from the original object.In the Layers tab, the clone layer appears with the defaul

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Editing Opacity and Blending ParametersThe opacity and blending controls for each object appear both in the Properties tab ofthe Inspector, and in the

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Library SidebarThe middle section of the Library contains navigational controls as well as a list of foldersof effect types and content available in M

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Blend ModesWhile the Opacity parameter simply defines a uniform level of transparency for an object,the blend modes allow you many more creative optio

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Blend modes only affect the combination of an object with the objects below it. Anyobjects appearing above have no effect on this interaction, even if

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Preserve Opacity OptionThe Preserve Opacity checkbox allows you to limit an object’s visibility to areas of theCanvas where the object overlaps nontra

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Preserve Opacity is an easy way to selectively reveal part of an object. In this example,by setting the blend mode of the top color wash layer to Excl

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The effect that each blend mode has on overlapping objects depends on the range ofcolor values within each object. The red, green, and blue channels w

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With the enclosing group set to Pass Through, the Swirls object stencils all other objectsunderneath it, including the Gradient object in the bottom g

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The Gradient object in the bottom group is left unaffected, although the transparencyin the top group caused by the combination of the Add and Stencil

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Object Blend ModesThe following section describes how blend modes affect individual objects. All blendmodes are presented in the order in which they a

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Overlapping midrange color values are darkened based on the color of the backgroundimage. In areas where the background is lighter than the foreground

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Suggested uses: The Darken blend mode is useful for using one image to texturize anotherselectively, based on its darker areas. You can also use Scree

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• Emitters• Shapes• Gradients• Text styles• Shape styles• Layers or groupsFor more information about working with themes, see Working with Themes in t

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Color BurnColor Burn intensifies the dark areas in each image. Whites in the background imagereplace the foreground image, while whites in the foregro

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AddAdd emphasizes the whites in each overlapping image and lightens all other overlappingcolors. The color values in every overlapping pixel are added

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The order of two objects affected by the Lighten blend mode does not matter.ScreenLike Lighten, Screen also emphasizes the lightest parts of each over

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Suggested uses: The Screen blend mode is especially useful for knocking out the blacksbehind a foreground subject, instead of using a Luma Key. It’s m

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The order of two objects affected by the Linear Dodge blend mode does not matter.OverlayWhites and blacks in the foreground image become translucent a

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Suggested uses: The Overlay blend mode is particularly useful for combining areas of vividcolor in two images.Soft LightSoft Light is similar to the O

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Overlapping midrange color values are mixed together differently depending on thebrightness of the background color values. Lighter background midrang

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Reversing the two overlapping images results in subtle differences in how the overlappingmidrange color values are mixed together.Boxes object on top

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The methods used by the Pin Light blend mode to mix two images are somewhat complex.Overlapping midrange color values are treated differently dependin

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While the order of two objects doesn’t affect the overall look of two images blendedusing the Hard Mix blend mode, there may be subtle differences.Dif

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The Library contains the following categories:• Behaviors: Contains the Audio, Basic Motion, Camera, Motion Tracking, Parameter,Particles, Replicator,

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The order of two objects affected by the Exclusion blend mode does not matter.Blend Modes That Manipulate Alpha ChannelsThe Stencil and Silhouette ble

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Limiting the Effect of Stencil and Silhouette Blend ModesWhenever you use the Stencil or Silhouette blend modes in a group that is set to thePass Thro

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Silhouette AlphaSilhouette Alpha is the reverse of the Stencil Alpha blend mode and is useful for cuttingholes in objects underneath.Object used for s

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Drop ShadowsA drop shadow, by default, is a dark, translucent, offset shape that falls behind an object,as if a light was shining on the object. Drop

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Important: Text objects have additional drop shadow parameters, located in the Stylepane of the Text tab. For more information about text object drop

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Color: Sets the drop shadow’s color. This color is black, by default.Opacity: Sets the drop shadow’s transparency.Blur: Specifies how soft the drop sh

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Retime Value: Displays the time value of the clip at a given frame. This parameter appearsonly when Time Remap is set to Variable Speed. When you set

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You can perform optical flow analysis on multiple clips simultaneously. The clips areprocessed in the order that Frame Blending is set to Optical Flow

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µClick the analysis indicator (to the left of the transport controls underneath the Canvas).Click the analysis indicator to show the Background Task L

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To reorder clip analysisµIn the Background Task List dialog, drag the clip you want to analyze to the top of thelist.Analysis begins on the reposition

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• Shape Styles: Contains a collection of preset shape styles that can be applied to shapes.You can drag the shape style directly to a shape in the pro

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All the layers in the project temporarily scale down and spread out over the Canvas. Eachlayer in the project is represented by a white frame in the C

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The Timeline is one of the most flexible and valuable elements of the Motion interface.This is where you can control all of the timing aspects of your

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About the TimelineThe Timeline consists of the Timeline layers list on the left and a track area on the right.You can add images and clips to your pro

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µChoose Window > Layouts > Cinema.µPress F6.Cinema Layout moves the Inspector to the right side of the interface and displays theTiming pane.µIf

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When you select an object, the color changes to a darker shade, and the name of theobject turns white. When the Timeline is in Filmstrip mode, the fil

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Enabling Timeline TracksTo the left of each track in the Timeline layers list is an activation checkbox that turnsthat track on and off. When a track

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When a layer or group is collapsed in this manner, it still appears in the Canvas window.Unlike enabling or disabling tracks, collapsing and expanding

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Locking Timeline TracksOccasionally, you may want to prevent changes to a particular item. The lock icon at theright edge of the Timeline layers list

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The link icon changes to a broken link.2 Move, trim, or slip the audio or video bar.The link icon also appears in the Layers tab in the Project pane.B

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Zooming in the TimelineYou can zoom in and out in the Timeline using the Zoom/Scroll control, the zoom slider,or using a pinch open or pinch closed on

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Note: To add behaviors and filters, a third option is available. You can select an object orobjects in the project and use the Add Behavior or Add Fil

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To adjust the height of the tracksDo one of the following:µDrag the row separator between two layers in the Timeline layers list. When the pointerchan

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Adding Objects to the Timeline Layers ListYou can add images and clips to your project by dragging them to the Timeline layerslist. When you drag an i

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2 When the position indicator appears, release the mouse button.A new group is created on top of other existing groups in the hierarchy or “stack” ofg

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A black border highlights the group.2 Release the mouse button.The object moves into the selected group and is placed above any existing objects withi

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Nesting Groups and LayersTo help organize large groups of objects or to create certain kinds of special effects, youcan place one group inside of anot

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2 Press Delete.You can also Control-click an object, then choose Delete from the shortcut menu.All of the operations just described can also be perfor

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Note: Cameras and lights that have been saved to the Library can be dragged to theTimeline.Dragging to a group track Dragging within an object trackIf

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InsertWhen you choose Insert from the drop menu, Motion leaves the existing object in thetrack, but pushes it forward in time to make room for the new

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If the new object is shorter than the one currently in the group, the Overwrite optionsplits the duration of the existing object and deletes only the

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Note: You cannot use Exchange with audio files.To exchange an object1 Drag an object from the Library or Media tab into the Timeline track area.As you

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µTo sort using the default themes, select the Content category, then choose the Folio,Traditions, or Learning theme from the Theme pop-up menu.Default

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Alternatively, you can drop the multiple objects into the Timeline layers list. Doing soalways results in a composite edit. Also, if you release the m

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Motion has several features that help you modify the objects in the Timeline. You canarrange your objects to begin and end at designated frames. You c

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3 Choose Mark > Move Selected In Point (or press Shift-Left Bracket) to align the object’sbeginning to the playhead or choose Mark > Move Select

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You can also trim an object by using the menu items and corresponding keyboardshortcuts to change an object’s In and Out points. This allows you to tr

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To trim an object and snap to neighboring itemsµPress Shift as you drag the edge of the item in the Timeline.Snap-to lines appear, and the edge of the

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For example, if you have a shot of a door opening that is 3 seconds long and you wantto trim it down to only 1 second, you can use the Slip function t

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To split an object track1 Select the object in the track area of the Timeline layers list for the object you want tosplit.2 Place the playhead on the

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To ripple delete an object1 Select the object you want to delete.2 Choose Edit > Ripple Delete (or press Shift-Delete).To cut an object1 Select an

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Paste SpecialIn addition to ordinary pasting, Motion lets you paste as an insert, overwrite, or exchangeedit. These three commands appear in the Paste

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Displaying and Modifying Keyframes in the TimelineYou can move or delete keyframes that are displayed in the Timeline. You can also displayin the Time

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Icon View and List ViewThe file stack can be displayed in icon view or list view.Icon view List viewTo view the Library in icon viewµClick the Icon Vi

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The Keyframe Editor is displayed, the animation curve appears, and a new, untitled curveset is created. For more information on curve sets, see Filter

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To lengthen the clip’s duration and slow down its playback speed1 With the pointer over the start or end of the clip, press and hold down the Option k

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Editing in the Group TrackIn addition to the ability to edit individual objects within groups, Motion allows you todo a variety of editing tasks direc

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2 Drag the section left or right to move the object within the group forward or backwardin time.Before AfterMoving and Editing Overlapping ObjectsYou

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The boundaries of that one object are highlighted in the group track.2 Move, trim, or slip the object independently from the other objects in the grou

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You cannot trim the individual object tracks within the body of the group track.Before AfterDisconnecting the Group Track from Its ContentsYou can mod

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To trim an object without changing applied effectsµPress Command while you drag the edge of the object.Slipping Objects in the Group TrackIn addition

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Navigating in the TimelineMotion provides many different controls for navigating the Timeline. You can directlydrag the playhead to “scrub” through yo

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µTo move backward in seconds, type a Shift–Minus Sign, then type the number of secondsyou want to move backward, and then type a period. For example,

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To jump to the next keyframeDo one of the following:µWith the animated object selected, press Shift-K.µWith the animated object selected, choose Mark

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You can save multiple objects to the Library as one file or multiple files. For example, ifyou create an effect using multiple filters and you want to

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To customize the playback Out pointDo one of the following:µIn the ruler, drag the Out point marker from the right edge of the ruler to the frame wher

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To expand or contract a regionµPosition the pointer at either edge of a region to modify its end point. Click to the rightto make it longer or to the

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Pasting into a Region Using the Paste Special CommandRegions are also useful for performing a special type of paste command called pastespecial. You c

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Project DurationMotion projects default to ten seconds in length. You can change this duration to matchthe needs of your project. To learn how to chan

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You can add two types of markers: project markers and object markers. Project markersare fixed to a specific timecode value in the ruler. Object marke

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Note: You can also press Shift-M to add a project marker at the playhead position, whetheror not an object is selected.To add an object marker1 Place

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To delete all object markersDo one of the following:µSelect the group or layer containing the markers you want to delete, then choose Mark> Markers

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7 Click the Type pop-up menu to choose a marker type:• Standard: The default marker for use in Motion• DVD Menu Loop: When you are using a Motion proj

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You can use behaviors to animate objects using simple graphical controls. With behaviors,you can easily create basic motion effects or complex simulat

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Motion Menus161Chapter 4Application Menu161File Menu162Edit Menu164Mark Menu166Object Menu168Favorites Menu171View Menu171Window Menu177Help Menu179Pr

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When you Control-click the icon, the Edit Description option becomes available. This isa handy tool that allows you to enter custom notes about an ite

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Behaviors can also be used to animate the parameters of nearly any particle systememitter, shape, mask, replicator, filter, generator, camera, or ligh

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• Particles behaviors are specifically designed to be applied to a particle emitter or cellswithin particle systems. These behaviors affect how indivi

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Behaviors Versus KeyframesIt’s important to understand that behaviors do not add keyframes to the objects orparameters to which they’re applied. Inste

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Browsing for BehaviorsAll available behaviors appear in the Library tab. Selecting the Behaviors category in thecategory pane of the sidebar reveals t

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When you select a behavior in the Library stack, a short description and preview of thebehavior appear in the Preview area.Note: To help you understan

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Where Behaviors AppearWhen you apply a behavior to an object, it appears nested underneath that object in theLayers tab and in the Timeline.Nested beh

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Note: Behaviors can be hidden from view in the Layers tab using the Show/Hide Behaviorsbutton in the lower-right corner of the Layers tab. For more in

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For more information on combining behaviors and keyframes, see Combining Behaviorswith Keyframes.Applying BehaviorsYou can apply behaviors directly to

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To apply a behavior to an object in the Timeline, drag the behavior to the object in theTimeline layers list or the Timeline track area.Note: It is us

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When a behavior is applied to an object, the object parameters affected by that behaviorare automatically animated based on the behavior’s default set

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Note: Different parameters are available in the Properties tab depending on the type ofobject that is selected. For example, when a 3D group is select

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Applying Parameter BehaviorsParameter behaviors function differently than other behaviors. All behaviors affect specificparameters of an object—when a

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2 Do one of the following:• Control-click a parameter in the Inspector, then choose a Parameter behavior from theshortcut menu.In this example, the Os

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• Control-click a parameter in the Keyframe Editor, then choose a Parameter behaviorfrom the shortcut menu.Once a Parameter behavior is applied to a p

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Where Parameter Behaviors AppearLike other behaviors, Parameter behaviors appear nested underneath the objects to whichthey’re applied in the Layers t

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Opening a parameter’s Animation menu in the Inspector displays the names of all thebehaviors currently applied to that parameter. Choosing one automat

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2 In the Behaviors tab of the Inspector, choose a new parameter from the Apply To (Go)pop-up menu.Modifying BehaviorsEach behavior has a subset (or so

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As you can see, the controls in the HUD consolidate two of the parameters available inthe Behaviors tab into a single, graphical control. There are ti

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2 Open the Inspector, then click the Behaviors tab.All of the applied behaviors appear in the tab.Modifying Multiple Behaviors SimultaneouslyIn most c

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Lock: Click the lock icon to lock or unlock a behavior. You cannot modify the parametersof a locked behavior.Activation checkboxNameEnable/disable beh

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Copying, Pasting, and Moving BehaviorsAfter you have added behaviors to an object, there are a number of ways you can copyand move them among the othe

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Note: A scene camera is a camera that is added to a project, as opposed to a defaultcamera view that you choose in the upper-left corner of the Canvas

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Note: If you move a Parameter behavior to another object, it is applied to the sameparameter it affected in the previous object—as long as the corresp

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Applying Multiple Behaviors to an ObjectThere is no limit to the number of behaviors you can add to an object. When multiplebehaviors are applied to a

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For example, if you animate a layer using the Gravity (Simulation) behavior and thenapply a Throw (Basic Motion) behavior, the layer moves downward as

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Note: Motion has a specific order of operations for keyframes and behaviors. For moreinformation, see Behavior Order of Operations.Changing the Timing

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For more information about applying Parameter behaviors, see Applying ParameterBehaviors.Trimming BehaviorsWhen you apply a behavior to an object, the

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Trimming the Out point of a behavior often sets the object to its original state beyondthe Out point behavior. For many behaviors, using the Stop beha

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In the next image, the Orbit Around behavior is trimmed in the Timeline to a shorterduration (190 frames) than the object to which it is applied. Noti

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The End Offset parameter lets you offset the end of the behavior’s effect relative to thelast frame of its position in the Timeline. Using this slider

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For example, if you apply the Random Motion behavior to a shape, that shape mightweave around onscreen with a completely random animation path similar

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Combining Behaviors and Keyframes in the Keyframe EditorWhen you display a parameter that’s affected by a behavior in the Keyframe Editor, twocurves a

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• Advanced: Contains controls that allow the dabs of a paint stroke to be animatedlike particles.• Geometry: Contains controls that allow you to chang

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Raising or lowering a keyframe in the Keyframe Editor also raises or lowers the backgroundcurve, because the keyframe is modifying the values generate

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You can convert the behaviors that are applied to all parameters of an object intokeyframes. Converting behaviors that have already been combined with

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Applying Parameter Behaviors to a BehaviorYou can animate a behavior’s parameter by applying a Parameter behavior. For example,you can apply the Oscil

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Converting Behaviors to KeyframesBehaviors are best suited for fluid effects in which precise timing is not a requirement.However, there may be projec

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Saving and Sharing Custom BehaviorsYou can save any object in Motion to the Library, including cameras, lights, customizedfilters and behaviors, group

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2 In the Layers tab, select all of the behaviors you want to save and drag them to the stack,holding down the mouse button until a drop menu appears.3

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To move a behavior to a custom folder in the Behaviors categoryµDrag the behavior to the new folder in the Library sidebar.The custom preset is added

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If you’ve created one or more custom behaviors that you rely upon, you may want tomove them to other computers that have Motion installed.To copy a cu

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The Fade In/Fade Out behavior is useful for introducing and removing elements you’reanimating in a project. For example, you could apply the Fade In/F

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Note: The Grow/Shrink behavior cannot be applied to cameras or lights.Tip: To scale particles over their lifetime, use the Scale Over Life particle be

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µChoose Window > Create Locked Inspector.To unlock the InspectorDo one of the following:µClick the unlocked lock icon in the upper-right corner of

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End Offset: A slider that lets you offset the end of the behavior’s effect relative to thelast frame of its position in the Timeline, in frames. Adjus

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The first point on the path is the position of the object in the Canvas at the first frame ofthe behavior. Option-click anywhere on the path to add Be

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Parameters in the InspectorPath Shape: A pop-up menu that lets you define the shape of the path on which theobject travels.• Open Spline: The default

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Note: The Path Shape parameters work similarly to text on a path. For more informationabout working with text on a path, see Working with Text on a Pa

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Phase: When Wave is the defined path shape, this dial defines the degrees of the offsetof the waves from the start and end points of the path. When se

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On the top-right side of the Toolbar is a series of icons that adjust the Motion interface.These controls hide and show the various panes, tabs, and w

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DescriptionKeyboardshortcutTool nameButtonAvailable when a text object is selected, allowsyou to modify the position and X, Y, or Z rotationfor indivi

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DescriptionKeyboardshortcutTool nameButtonCreates a new rectangle shape in the Canvas andadds a shape layer to the Layers tab. Click at theposition wh

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Mask ToolsThe Mask tools can only be accessed when a layer (a visible object in the Canvas, suchas an image or replicator) or 2D group is selected. Us

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DescriptionIcon nameIconAdds a new camera to the workspace. When youadd a camera to a 2D project, a dialog appearsasking if you want to convert your 2

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Making Clone Layers317Editing Opacity and Blending Parameters319Drop Shadows343Retiming345Expose Commands349Using the Timeline351Chapter 8About the Ti

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DescriptionKeyboardshortcutIcon nameIconF7 turns display of the HUD on and off. If the HUDis not displayed, press D. Once the HUD isdisplayed, pressin

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Spaces and SeparatorsIn addition to adding and arranging controls in the Toolbar, you can add spaces, flexiblespaces, and separators to arrange and gr

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DescriptionIcon nameButtonShows or hides the Media tab in the Project pane.MediaShows or hides the Audio tab in the Project pane.AudioShows or hides t

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µChoose an option from the Show pop-up menu in the lower-left corner of the CustomizeToolbar dialog.Icon & TextIcon OnlyText OnlyHiding the Toolba

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When you want to watch your project play back, the transport controls at the bottom ofthis window (below the Canvas) allow you to play your project at

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To use the Canvas shortcut menuµControl-click an empty area of the Canvas (in the gray area outside of the actual project)and choose an option from th

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This procedure allows you to see the exact color and alpha values of the examined pixel.You can view the color numerically in one of three formats:• R

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You can also turn the Status Bar items on and off in the Appearance Preferences pane.To display Motion Preferences, choose Motion > Preferences.Can

Page 400

Note: The Background pop-up menu in the General tab of the Project Properties dialogmust be set to Solid in order to export the background color with

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• Normal: The default setting, renders objects in the Canvas at a medium quality. Shapesare antialiased, but 3D intersections are not. Floating point

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Modifying Keyframes573Modifying Curves581Mini-Curve Editor591Animating on the Fly593Keyframe Thinning595Working with Particles601Chapter 11About Parti

Page 403

When Motion Blur is enabled in the View pull-down menu (View > Render Options >Motion Blur) and you are using the default export preset (“Movie

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When this setting is turned on in the View menu and you are using the default exportpreset (“Movie - current project and canvas settings”), your proje

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• Safe Zones: Turns display of the title safe and action safe guides on and off. By default,these guides are set at 80% and 90%. You can change these

Page 406

Holding the pointer over the 3D Compass exposes color-coded shortcuts to the referencecamera views. Click any of the colored view icons, such as Front

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• 3D Grid: Turns the grid in the Canvas on and off. The 3D grid helps you stay orientedand can be used to guide the placement of objects in your proje

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• Show Full View Area: When enabled, this setting lets you see the portion of a layer thatextends beyond the edge of the Canvas. This setting is disab

Page 409

• Two-up, side by side: Displays two windows in the Canvas, one next to the other.• Two-up, top and bottom: Displays two windows in the Canvas, one on

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• Custom: Whereas Draft, Normal, and Best automatically define the render qualitysettings, Custom allows you to pick and choose the individual quality

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2 Optional: Select a name and location for the saved file.3 In the Export dialog, click the Options button next to the Export pop-up menu.4 In the Out

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The options in the Output tab become available, including Resolution, Color, Frame Rate,Camera, Lighting, Render Quality, Field Rendering, Motion Blur

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Editing Text in the Inspector772Editing Text Format775Text Controls in the Format Pane776Text Format-Related Tasks779Editing Text Style781Text Control

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To zoom in and out of a specific area of the CanvasµHold down the Space bar and Command key (in that order), then drag the area of theCanvas you want

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Note: Guides must be enabled in the View menu (press Command-Semicolon) to displaythe guides.The ruler units are in pixels, with the 0,0 point in the

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Canvas in 3D ModeIn addition to the traditional 2D project workspace, Motion provides a 3D workspace inwhich to arrange and animate objects, including

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To use the 3D View toolsµDrag the Pan, Orbit, or Dolly tool from the 3D View tools.Like a camera move, the view moves, rotates, or zooms.DollyPanEditi

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Scale handles appear around the edge of the object, and three colored 3D axis handlesappear at the anchor point of the object. Each arrow-shaped handl

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To reset a transformed object1 Select the object you want to reset.2 In the Properties tab of the Inspector, click the Transform parameters reset butt

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Go to next frame: Advances the playhead by one frame. Clicking the button (or holdingdown the shortcut key) advances the project one frame at a time.

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The RAM Preview dialog appears, and displays a progress bar. When the RAM Preview iscompleted, the dialog closes.When a section of your project is cur

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Note: Working in 32-bit float color space has no effect on your RAM Preview. Althoughthe project is rendered in float, the preview is down-converted t

Page 423

To add an object to the mini-Timeline1 Drag the object from the File Browser to the mini-Timeline.As you drag, a tooltip appears to indicate the frame

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Copying, Pasting, Moving and Duplicating Filters957Reordering Filters959Changing Filter Timing959Blur Filters961Border Filters972Color Correction Filt

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A tooltip appears to indicate the new In and Out point of the object, as well as the amountof change from the previous position.3 When you reach the p

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Note: You cannot slip a clip unless it has been trimmed first. For more information, seeSlipping Objects.To snap the playhead to a project marker in t

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To change the duration in seconds, minutes, or hours, type the following in the projectduration fieldµTo set the duration in seconds, type the number

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To switch between timecode and frame numbersDo one of the following:µClick the current frame icon directly to the left of the current frame field.µCli

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Project PaneThe Project pane contains three tabs, each of which provides access to a different aspectof your project. The Layers tab displays the hier

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You can also switch the arrangement of the windows so the Project pane appears on theright side of the Canvas.Note: When the Project pane is on the ri

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To display the Layers tabDo one of the following:µClick the Project icon in the Toolbar.µChoose Window > Layers.µPress Command-4.µIf the Project pa

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The button has an active and inactive state. Clicking the Isolate button for a layer or groupsets that object to its original face-forward orientation

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Note: Blend mode can also be changed by Control-clicking the item in the Layers tab (orTimeline layers list, then choosing a new Blend Mode option fro

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To create a new group in the Layers tabDo one of the following:µClick the Add button (+) in the upper-left corner of the tab.µChoose Object > New G

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Cameras12082D and 3D Group Intersection1221Lighting1224Shadows1231Reflections1241Motion Tracking1247Chapter 19About Motion Tracking1248How a Tracker W

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To stop filtering and return to the complete listµClick the Clear button inside the Search field.The Search field is cleared and the Layers tab return

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Turning Effects On and OffWhen certain effects are applied to a layer or group, icons appear in the Name columnfor that item. This lets you know that

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• Paste: Places the contents of the Clipboard in the current location.• Duplicate: Creates a new layer identical to the selection.• Delete: Removes th

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To display the Media tabDo one of the following:µChoose Window > Media.µPress Command-5.µIf the Project pane is already visible, click the Media ta

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• Data Rate: Displays the number of bytes per second at which the media file plays.• Aud Rate: Displays the sample rate in the audio track, measured i

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Adding and Removing MediaThe Media tab has controls to add new files and to remove existing files from the project.To add a file to the Media tabDo on

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When an item is selected in the tab, the shortcut menu provides the following commands:• Open in Viewer: Opens the selected item in the viewer window.

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To sort the items in a column by type of file in the Media tabµClick the column header.Click the column header to sort by that column’s data type.Note

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Audio TabThe Audio tab lists all of the audio files and files that contain audio (such as a multitrackQuickTime movie) in your project. You can modify

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Status: Contains Mute and Solo buttons to control audio playback for the file. When theMute button is active, all sound from that file is removed from

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